Campus in Escape Academy 2: Back 2 School
Four gates, the first Escape Buck, and every zipline.
Back 2 School treats the campus as one large puzzle space, the first open-world escape-room setup in the series. This directory is the six Steam lines that name a gate, a currency, or the ziplines, plus five people those lines and the launch notes actually name.

Gates, bucks, and ziplines
Use the unlock line when you want to know which part of the grounds you have opened. Scientific Breakthrough is the Science Campus honor, API name ACH_SCIENTIFIC_BREAKTHROUGH, at 67.3 percent. Oh, The Humanity is the Humanities Campus honor, ACH_OH_THE_HUMANITY, at 44.6 percent. The Gate Outdoors is the Campus Gardens honor, ACH_THE_GATE_OUTDOORS, at 28.5 percent. Acting Out is the Arts Campus honor, ACH_ACTING_OUT, at 22.0 percent.
Those four percents are a practical order of how far a typical save has walked. Science is the common gate. Arts is the least common of the four. Campus Gardens is between them, and its Steam line does not add a final period. The icon beside each gate is the achievement art for that line.
Spare Some Change? is the Escape Buck line, ACH_SPARE_SOME_CHANGE, at 97.4 percent. It only asks for the first buck, so it is more common than any gate. Just Here For the Ziplines, ACH_JUST_HERE_FOR_THE_ZIPLINES, sits at 6.7 percent and asks for every zipline. Opening one cable is not the honor. The table keeps each official line once, next to the API name on the card.
Read the percents as a compass across a save. The first buck at 97.4 percent is the common pickup. The gates then step down from Science at 67.3 percent to Arts at 22.0 percent. Every zipline at 6.7 percent is rarer than the Arts gate. A save that shows Science plus the first buck matches the common pair. A save that shows every zipline is in a much smaller group.
| Place | Steam line | Unlock |
|---|---|---|
| Unlock the Science Campus. | 67.3% | |
| Unlock the Humanities Campus. | 44.6% | |
| Unlock the Campus Gardens | 28.5% | |
| Unlock the Arts Campus. | 22.0% | |
| Collect your first Escape Buck. | 97.4% | |
| Unlock every zipline on campus. | 6.7% |
People the lines name
Cod Stewart is the fishing-club contact. Herring Is Caring, ACH_HERRING_IS_CARING, asks you to turn in all 50 Red Herrings and sits at 1.0 percent. That is the same rarity band as finishing every Extra Credit heading. Alistair Bell belongs to Mind Your Elders. Do You Mind? is hidden, ACH_DO_YOU_MIND, at 1.6 percent. Quanty has eleven campus versions. Quanty Superposition, ACH_QUANTY_SUPERPOSITION, is at 3.5 percent.
Izzy Dizzy, the clown, does not have an achievement line that matches his name. The launch-day hotfix, build v1.0.20261105.001, corrected his dialogue so he no longer speaks Cod Stewart's lines. The Purrfessor is the campus cat from the 5 November launch note, which invites students to spend time with the cat. Neither of those two has a percent on the honors board.
Match a person to an honor only when the Steam sentence is the same text as the directory line. Cod, Alistair, and Quanty pass that test, so their cards link the honor. Izzy and the Purrfessor stay on this page as named people from the launch notes. Professors who show up only inside a room walkthrough are not added here.
| Person | Role | Steam line | Honor |
|---|---|---|---|
| Cod Stewart | fishing club | Turn in all 50 Red Herrings to Cod Stewart. | Herring Is Caring |
| Alistair Bell | Mind Your Elders | Jump on Alistair Bell’s head in "Mind Your Elders" | Do You Mind? |
| Quanty | campus versions | Meet all 11 versions of Quanty across campus. | Quanty Superposition |
| Izzy Dizzy | clown | Launch hotfix corrected Izzy Dizzy so he no longer speaks Cod Stewart lines. | |
| The Purrfessor | campus cat | The 5 November Steam announcement invites students to spend time with the Purrfessor. |