Patch Notes for Escape Academy 2: Back 2 School

Current build 1.0.20261106.001, posted the day after launch.

Launch day, 5 November 2026, already had hotfix v1.0.20261105.001, titled Launch Day Hotfix Update. The build announced on 7 November 2026 is Patch Notes 1.0.20261106.001. That second post is the current Steam build. These two notes are the bug fixes after the out-now announcement. They do not add classes or change the chapter order.

Store still
Steam store still beside the patch circular.
1.0.20261106.001Current build
v1.0.20261105.001Launch hotfix
7 Nov 2026Latest post
2Bug notes

Two posts, two builds

01Launch Day Hotfix Update

Same-day client v1.0.20261105.001 for lost quest items and the clown's lines.

02Patch Notes 1.0.20261106.001

The 7 November client: lobbies, one marble, one replay, and Quanty.

Shibs posted both notes. The hotfix is signed Coin Crew Games and answers reports from the first school day. It sets the client to v1.0.20261105.001. The next note is only a fix list. Its title is Patch Notes 1.0.20261106.001, and the post date is 7 November 2026. That build is the current one. A client older than 1.0.20261106.001 does not yet have the lobby, marble, replay, or Quanty fixes.

Three problems sit in the hotfix. Quitting a save in the middle of the Memory leak questline could erase the brain and drain chemicals. Quitting a save in the middle of Rest in Paint could erase stencils and paints. Izzy Dizzy, the clown, was delivering lines written for Cod Stewart, the fisherman. v1.0.20261105.001 keeps those chemicals and paints in the world, and it gives Izzy Dizzy his own lines. Both names are in the campus people directory.

Dated circular

Open a row to read that post's fixes. The date and the build stay on the closed row. The list under the title is the fix itself, not a puzzle solution. Class links jump to the curriculum entry for that room.

5 November 2026v1.0.20261105.001Launch Day Hotfix Update
  • A mid-quest save and quit leaves the brain and drain chemicals in Memory leak.
  • A mid-quest save and quit leaves the stencils and paints in Rest in Paint.
  • Izzy Dizzy no longer speaks Cod Stewart's lines.
  • Later bug reports can go to the Steam forum or the Coin Crew Games Discord.

Patch Notes 1.0.20261106.001

7 November 20261.0.20261106.001Patch Notes 1.0.20261106.001
  • Online lobbies no longer fail to create on some attempts.
  • The marble in Lightbulb Moment has physics on the first load.
  • Replaying Mind Your Elders can trigger the hidden honor that previously did not.
  • Leaving Quanty: Rebooted mid-quest no longer blocks picking Quanty up again.

Launch Day Hotfix Update

Build ledger

Memory leak is chapter 2, sequence 11. Lightbulb Moment is chapter 2, sequence 13, and completing it is its own honor. Quanty: Rebooted is chapter 6, sequence 33. Rest in Paint is chapter 7, sequence 39. Mind Your Elders is chapter 8, sequence 49. That room has two hidden honors: completing it, and Do You Mind?, which is jumping on Alistair Bell's head. The replay fix does not say which honor failed to pop.

AnnouncedBuildPostFixes
5 November 2026v1.0.20261105.001Launch Day Hotfix UpdateChemicals, paints, lines
7 November 20261.0.20261106.001Patch Notes 1.0.20261106.001Lobbies, marble, replay, Quanty

Sources

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